tkinter.dnd — Drag and drop support¶
Source code: Lib/tkinter/dnd.py
Note
This is experimental and due to be deprecated when it is replaced with the Tk DND.
The tkinter.dnd module provides drag-and-drop support for objects within
a single application, within the same window or between windows. To enable an
object to be dragged, you must create an event binding for it that starts the
drag-and-drop process. Typically, you bind a ButtonPress event to a callback
function that you write (see Bindings and events). The function should
call dnd_start(), where source is the object to be dragged, and event
is the event that invoked the call (the argument to your callback function).
Selection of a target object occurs as follows:
Top-down search of the area under the mouse for a target widget:
the target widget should have a callable dnd_accept attribute;
if dnd_accept is not present or returns
None, the search moves to the parent widget;if no target widget is found, the target object is
None.
Call to
<old_target>.dnd_leave(source, event).Call to
<new_target>.dnd_enter(source, event).Call to
<target>.dnd_commit(source, event)to notify of the drop.Call to
<source>.dnd_end(target, event)to signal the end of drag-and-drop.
- class tkinter.dnd.DndHandler(source, event)¶
The DndHandler class handles drag-and-drop events tracking Motion and ButtonRelease events on the root of the event widget.
- cancel(event=None)¶
Cancel the drag-and-drop process.
- finish(event, commit=0)¶
Execute end of drag-and-drop functions.
- on_motion(event)¶
Inspect area below mouse for target objects while a drag is performed.
- on_release(event)¶
Signal end of drag when the release pattern is triggered.
- tkinter.dnd.dnd_start(source, event)¶
Factory function for the drag-and-drop process. Return the
DndHandlerinstance managing the drag, orNoneif a drag could not be started.
See also